![]() Something that Baron points to as an issue outside the technological ones is the certification Halo Infinite would need to run local co-op for all the platforms that the game is available on which would present their own challenges as well. Baron doubled down on the fact that 343 Industries couldn't commit to getting Halo Infinite split-screen "from an 80% quality to a 100% quality" because the amount of effort required is too hard to gauge. ![]() RELATED: Datamine Reveals New Info on Halo Infinite Battle Royale ModeĪccording to Sean Baron, Halo Infinite's local co-op had years of work put into it, but 343 Industries kept running into problems "from a technical perspective" that would cause crashes, glitches, and other issues. Given this intrigue, IGN Live inquired for more details about the development of the local co-op campaign, and Baron surprised some fans by speaking openly. Except for Halo 5 and Halo Infinite, all the main series Halo games have offered split-screen co-op which has left some players wondering what happened after it was initially promised for the latest installment. Head of Halo Infinite Live Service Sean Baron has expressed during an IGN Live show that Halo Infinite split-screen co-op was close to 80% functional, but what was required to reach 100% surpassed what the studio was willing to cover. As Halo Infinite has been added onto through somewhat regular updates with maps, cosmetics, and more, some fans that have anticipated a local co-op now know some of the challenging logistics that kept it from happening. A Halo Infinite developer has revealed more information about why split-screen co-op was canceled for the game.
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